Sculpted prims are now a huge part of Second Life's abilities to create!
If your not using them because of the lag you think it creates or the blobbyness some sculpted prims seem to be at distances, there is an Amazing Fix for thisĀ that will not only help your sculpted prim viewing pleasure and not use up all your resources.
Debugging your LOD settings is something that can and will make all your sculpts hold the intended detail better.
Follow these easy steps:
1. Show the "Advanced" menu with Ctrl-Alt-D, or Opt-Ctrl-D on a Mac.
2. Select "debug settings" near the bottom.
3. In the blank space, copy and paste the word:
RenderVolumeLODFactor
4. The recommend setting it as high as 4 to get all your sculpts looking as the maker intended.
Unlike increasing your draw distance, this will NOT create lag for yourself or those around you! And it will improve the look of all sculpts.
You may need to do it when you log in each time for a bit, if it doesnt take effect the first time.
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Last modified on Tuesday, 30 November 1999 00:00
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Heavenly Support
Cara Ametza
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